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Factions Plugin

Atavism 10.2.0+

Set factions up with this plugin. Depending on what faction a mob or player is set will determine how they can interact with each other.

Create a new Faction

Name: The name of the faction

Group: The group of Factions the Faction belongs to. Used for grouping factions in the UI

Dynamic: Can the reputation level of the faction change based on player actions (by doing Quest)

Default Stance: What is the default stance this Faction has towards others

Faction Stance

Each Faction can have a different stance against other faction

Other Faction: The Other Faction this stance is towards

Default Stance: The Default Stance towards the Other Faction

You can create multiple Faction Stance against different Factions

Configuration

Factions are used to determine how mobs and players interact with each other. Each faction has a base stance towards other factions (such as Hated, Neutral, Friendly) and can have additional stances for specific factions.

For example Faction A may be friendly to all others, except for Faction B, who they hate. If a player from Faction B comes within range of a player from Faction A their interaction settings will be set to the enemy, meaning they can’t use friendly interactions (such as trading) and will be able to use abilities that have an enemy as the target type on each other.

Factions can also be set to dynamic, allowing the stance of a faction towards a player to change (known as reputation). The reputation a player has with a Faction can be changed through actions such as completing quests (and later killing certain mobs).

Stances

By default there are 6 stances that a Faction can have, each with a numerical value, and a reputation amount:

  • (-2) Hated: -3000
  • (-1) Disliked: -1500
  • (0) Neutral: -500
  • (1) Friendly: 500
  • (2) Honored: 1500
  • (3) Exalted: 3000

These settings can be changed in the Game Settings Module.

Mobs belonging to a Faction that you are Hated by will attack you when you get close. Mobs that have quests to offer and items to sell will offer them to players at Neutral or higher standing (so at least -500 or more reputation).

Atavism 10.1.0-

Set factions up with this plugin. Depending on what faction a mob or player is set will determine how they can interact with each other.

Create a new Faction

Name: The name of the faction

Group: The group of Factions the Faction belongs to. Used for grouping factions in the UI

Dynamic: Can the reputation level of the faction change based on player actions (by doing Quest)

Default Stance: What is the default stance this Faction has towards others

Faction Stance

Each Faction can have a different stance against other faction

Other Faction: The Other Faction this stance is towards

Default Stance: The Default Stance towards the Other Faction

You can create multiple Faction Stance against different Factions

Configuration

Factions are used to determine how mobs and players interact with each other. Each faction has a base stance towards other factions (such as Hated, Neutral, Friendly) and can have additional stances for specific factions.

For example Faction A may be friendly to all others, except for Faction B, who they hate. If a player from Faction B comes within range of a player from Faction A their interaction settings will be set to the enemy, meaning they can’t use friendly interactions (such as trading) and will be able to use abilities that have an enemy as the target type on each other.

Factions can also be set to dynamic, allowing the stance of a faction towards a player to change (known as reputation). The reputation a player has with a Faction can be changed through actions such as completing quests (and later killing certain mobs).

 

Stances

By default there are 6 stances that a Faction can have, each with a numerical value, and a reputation amount:

  • (-2) Hated: -3000
  • (-1) Disliked: -1500
  • (0) Neutral: -500
  • (1) Friendly: 500
  • (2) Honored: 1500
  • (3) Exalted: 3000

Mobs belonging to a Faction that you are Hated by will attack you when you get close. Mobs that have quests to offer and items to sell will offer them to players at Neutral or higher standing (so at least -500 or more reputation).