|
Class Summary |
| AbilityActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
| AccountEffectItemAcquireHook |
An acquire hook for items that turn into currency
when acquired. |
| Agis |
|
| AgisAbility |
The AgisAbility object describes an action that a mob can perform. |
| AgisAbility.Entry |
From what I can tell, this class is pointless. - Andrew |
| AgisAbilityState |
|
| AgisCombatSkill |
|
| AgisEffect |
|
| AgisEffect.EffectState |
|
| AgisSkill |
|
| AmmoItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
| AmmoItemUnacquireHook |
An acquire hook for items that turn into a building resource
when acquired. |
| BuildingResourceAcquireHook |
An acquire hook for items that turn into a building resource
when acquired. |
| Cooldown |
|
| Cooldown.State |
|
| CreateClaimActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
| CurrencyItemAcquireHook |
An acquire hook for items that turn into currency
when acquired. |
| CurrencyItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
| DCMap |
maps a base DC to an item specific DC
you have an item like a leather tunic, and you
want to put that on a human female. |
| EquipActivateHook |
an activate hook attached to equippable items, eg: weapons, armor
hook will unequip the item in the current slot and equip the item
associated with the hook |
| QuestNotifyStatus |
see QuestNotifyManager
this class describes whether the quest is available by the player
to 'take' or complete, with respect to an npc |
| QuestStartItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
| RecipeItemActivateHook |
An acquire hook for items that turn into a building resource
when acquired. |
| SkillActivateHook |
an activate hook attached to skill scrolls. |
| SpawnMobAcquireHook |
An acquire hook for items that turn into Mob
when acquired. |
| TradeSession |
the trade session stores the state and objects being traded |