Class Summary |
AbilityActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
AccountEffectItemAcquireHook |
An acquire hook for items that turn into currency
when acquired. |
Agis |
|
AgisAbility |
The AgisAbility object describes an action that a mob can perform. |
AgisAbility.Entry |
From what I can tell, this class is pointless. - Andrew |
AgisAbilityState |
|
AgisCombatSkill |
|
AgisEffect |
|
AgisEffect.EffectState |
|
AgisSkill |
|
AmmoItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
AmmoItemUnacquireHook |
An acquire hook for items that turn into a building resource
when acquired. |
BuildingResourceAcquireHook |
An acquire hook for items that turn into a building resource
when acquired. |
Cooldown |
|
Cooldown.State |
|
CreateClaimActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
CurrencyItemAcquireHook |
An acquire hook for items that turn into currency
when acquired. |
CurrencyItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
DCMap |
maps a base DC to an item specific DC
you have an item like a leather tunic, and you
want to put that on a human female. |
EquipActivateHook |
an activate hook attached to equippable items, eg: weapons, armor
hook will unequip the item in the current slot and equip the item
associated with the hook |
QuestNotifyStatus |
see QuestNotifyManager
this class describes whether the quest is available by the player
to 'take' or complete, with respect to an npc |
QuestStartItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability |
RecipeItemActivateHook |
An acquire hook for items that turn into a building resource
when acquired. |
SkillActivateHook |
an activate hook attached to skill scrolls. |
SpawnMobAcquireHook |
An acquire hook for items that turn into Mob
when acquired. |
TradeSession |
the trade session stores the state and objects being traded |