|
|||||||||
| Atavism Version 2018.1 | AGIS API | ||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
See:
Description
| Class Summary | |
|---|---|
| AcquireEvent | an object is attemping to acquire another object |
| AcquireResponseEvent | |
| ActivateItemEvent | |
| AmbientLightEvent | this event contains information about the ambient light. |
| AttachEvent | |
| AuthorizedLoginEvent | this client is logging into the server (proxy usually) |
| AuthorizedLoginResponseEvent | |
| AutoAttackEvent | |
| ClientParameterEvent | |
| ComEvent | |
| CommandEvent | |
| ConResetEvent | the server is being told that the connection has been reset for a particular user. |
| DetachEvent | |
| DirectedEvent | use this event when you want to send a particular event to multiple recipients on a single connection. |
| DirLocOrientEvent | |
| DropEvent | |
| ExtensionMessageEvent | |
| FragmentedMessage | fragmented message sometimes the an event is split up into seperate subevents, stored in this fragmentedmessage. |
| FreeTerrainDecalEvent | |
| IslandManifestEvent | this event contains information about the worldfile the server usually sends this event to the user when they log in in the loginhandler. |
| JScriptEvent | execute the passed in script |
| LoadingStateEvent | tells the client when we start and stop loading a new scene |
| LoginEvent | this client is logging into the server (proxy usually) |
| LoginResponseEvent | |
| LogoutEvent | the user is logging out |
| LogoutResponseEvent | |
| ModelInfoEvent | send out what meshes to draw for the given object it is a full update, so if you unequip a rigged attachment, a full update is sent out |
| MultiEvent | an object is attemping to acquire another object |
| NewLightEvent | new light information when receiving this event, please note that the loc information for the point light is not set in the light. |
| NewObjectEvent | the world server is telling a different server about a new object without serializing the obj - we dont serialize to the entitymgr because it doesnt need the full object |
| NewTerrainDecalEvent | |
| NotifyFreeObjectEvent | |
| NotifyNewObjectEvent | this event is saying notifyObj needs to know about a new object the event handler should send it a newobj message |
| NotifyPlayAnimationEvent | object *IS* playing an animation - this event says other need to know about this obj's animation - we have the list as part of the event because this event may be serialized and the other server/client wont know what the list should be |
| PortalEvent | signals that a mob is portaling - this shouldnt come from the client because we dont check if its allowed or anything. |
| RegionConfiguration | this event contains information about the regions in the world and what goes inside of them, like forests |
| RegisterEntityEvent | the server is receiving a serialized entity in this event the proxy server sends the approp world server the serialized entity. |
| RegisterEntityResponseEvent | we are responding a registerentity event we use the data stored rather than the getEntity.toBytes() when we call toBytes() because its what the server tells us that is the correct information. |
| RoadEvent | sends the client information about a road |
| SaveEvent | tells the server to save all persistent objects |
| SceneLoadedEvent | this event contains information about the worldfile (scene) the server usually sends this event to the user when they log in in the loginhandler. |
| ScriptEvent | send the target object/mob an event so that it can do something |
| SkyboxEvent | this event contains information about the skybox the server usually sends this event to the user when they log in in the loginhandler. |
| StateEvent | sends the client state information |
| TerrainEvent | this event contains information about the terrain the server usually sends this event to the user when they log in in the loginhandler. |
| TimerEvent | |
| UITheme | |
| UnregisterEntityEvent | |
| UnregisterEntityResponseEvent | we are responding to a unregisterentity event |
| WorldFileEvent | this event contains information about the worldfile (scene) the server usually sends this event to the user when they log in in the loginhandler. |
Contains classes to parse and generate client messages/events.
The client API uses the term "message" for all communication with the server. The server uses the term "event" for messages to/from the client and "message" for messages betweeen server plugins.
|
Copyright © 2018 Dragonsan Studios Sp. z o.o. |
||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||