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Atavism Version 2018.1 | AGIS API | ||||||||
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See:
Description
Class Summary | |
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AcquireEvent | an object is attemping to acquire another object |
AcquireResponseEvent | |
ActivateItemEvent | |
AmbientLightEvent | this event contains information about the ambient light. |
AttachEvent | |
AuthorizedLoginEvent | this client is logging into the server (proxy usually) |
AuthorizedLoginResponseEvent | |
AutoAttackEvent | |
ClientParameterEvent | |
ComEvent | |
CommandEvent | |
ConResetEvent | the server is being told that the connection has been reset for a particular user. |
DetachEvent | |
DirectedEvent | use this event when you want to send a particular event to multiple recipients on a single connection. |
DirLocOrientEvent | |
DropEvent | |
ExtensionMessageEvent | |
FragmentedMessage | fragmented message sometimes the an event is split up into seperate subevents, stored in this fragmentedmessage. |
FreeTerrainDecalEvent | |
IslandManifestEvent | this event contains information about the worldfile the server usually sends this event to the user when they log in in the loginhandler. |
JScriptEvent | execute the passed in script |
LoadingStateEvent | tells the client when we start and stop loading a new scene |
LoginEvent | this client is logging into the server (proxy usually) |
LoginResponseEvent | |
LogoutEvent | the user is logging out |
LogoutResponseEvent | |
ModelInfoEvent | send out what meshes to draw for the given object it is a full update, so if you unequip a rigged attachment, a full update is sent out |
MultiEvent | an object is attemping to acquire another object |
NewLightEvent | new light information when receiving this event, please note that the loc information for the point light is not set in the light. |
NewObjectEvent | the world server is telling a different server about a new object without serializing the obj - we dont serialize to the entitymgr because it doesnt need the full object |
NewTerrainDecalEvent | |
NotifyFreeObjectEvent | |
NotifyNewObjectEvent | this event is saying notifyObj needs to know about a new object the event handler should send it a newobj message |
NotifyPlayAnimationEvent | object *IS* playing an animation - this event says other need to know about this obj's animation - we have the list as part of the event because this event may be serialized and the other server/client wont know what the list should be |
PortalEvent | signals that a mob is portaling - this shouldnt come from the client because we dont check if its allowed or anything. |
RegionConfiguration | this event contains information about the regions in the world and what goes inside of them, like forests |
RegisterEntityEvent | the server is receiving a serialized entity in this event the proxy server sends the approp world server the serialized entity. |
RegisterEntityResponseEvent | we are responding a registerentity event we use the data stored rather than the getEntity.toBytes() when we call toBytes() because its what the server tells us that is the correct information. |
RoadEvent | sends the client information about a road |
SaveEvent | tells the server to save all persistent objects |
SceneLoadedEvent | this event contains information about the worldfile (scene) the server usually sends this event to the user when they log in in the loginhandler. |
ScriptEvent | send the target object/mob an event so that it can do something |
SkyboxEvent | this event contains information about the skybox the server usually sends this event to the user when they log in in the loginhandler. |
StateEvent | sends the client state information |
TerrainEvent | this event contains information about the terrain the server usually sends this event to the user when they log in in the loginhandler. |
TimerEvent | |
UITheme | |
UnregisterEntityEvent | |
UnregisterEntityResponseEvent | we are responding to a unregisterentity event |
WorldFileEvent | this event contains information about the worldfile (scene) the server usually sends this event to the user when they log in in the loginhandler. |
Contains classes to parse and generate client messages/events.
The client API uses the term "message" for all communication with the server. The server uses the term "event" for messages to/from the client and "message" for messages betweeen server plugins.
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Copyright © 2018 Dragonsan Studios Sp. z o.o. |
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