atavism.agis.effects
Class RegenEffect
java.lang.Object
atavism.agis.core.AgisEffect
atavism.agis.effects.RegenEffect
- All Implemented Interfaces:
- java.io.Serializable
public class RegenEffect
- extends AgisEffect
Effect child class that consistently restores a value stat to the target (e.g. Health or Mana).
Currently not used due to buggy behavior with getting regeneration working.
- Author:
- Andrew Harrison
- See Also:
- Serialized Form
Fields inherited from class atavism.agis.core.AgisEffect |
bonusEffect, bonusEffectReq, bonusEffectReqConsumed, chance, damageType, duration, effectSkillType, isBuff, multipleCopies, numPulses, removeBonusWhenEffectRemoved, replacable, skillDurationMod, skillEffectMod, stackLimit |
Constructor Summary |
RegenEffect(int id,
java.lang.String name)
|
Methods inherited from class atavism.agis.core.AgisEffect |
activate, applyEffect, applyEffect, applyEffect, applyEffect, applyPassiveEffect, canApplyToImmine, canApplyToImmune, checkDamageMitigation, checkDuelDefeat, deactivate, equals, generateState, generateState, generateState, getBonusEffect, getBonusEffectReq, getBonusEffectReqConsumed, getChance, getDamageType, getDuelEffect, getDuration, getEffectSkillType, getIcon, getID, getName, getNumPulses, getPulseTime, getSkillDurationMod, getSkillEffectMod, getStackLimit, getTargetEffectsOfMatchingType, hashCode, isBuff, isBuff, isContinuous, isContinuous, isPassive, isPassive, isPeriodic, isPeriodic, isPersistent, isPersistent, remove, removeBonusWhenEffectRemoved, removeBonusWhenEffectRemoved, removeEffect, removeEffect, removeEffectByID, removeNonContinuousEffects, removeNonPassiveEffects, setBonusEffect, setBonusEffectReq, setBonusEffectReqConsumed, setChance, setDamageType, setDuelEffect, setDuration, setEffectSkillType, setIcon, setID, setMultipleCopies, setName, setNumPulses, setReplacable, setSkillDurationMod, setSkillEffectMod, setStackLimit, stackCheck, toString, unload |
Methods inherited from class java.lang.Object |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
minHeal
protected int minHeal
maxHeal
protected int maxHeal
minPulseHeal
protected int minPulseHeal
maxPulseHeal
protected int maxPulseHeal
healProperty
protected java.lang.String healProperty
RegenEffect
public RegenEffect(int id,
java.lang.String name)
apply
public void apply(AgisEffect.EffectState state)
- Overrides:
apply
in class AgisEffect
pulse
public void pulse(AgisEffect.EffectState state)
- Overrides:
pulse
in class AgisEffect
getMinInstantHeal
public int getMinInstantHeal()
setMinInstantHeal
public void setMinInstantHeal(int hps)
getMaxInstantHeal
public int getMaxInstantHeal()
setMaxInstantHeal
public void setMaxInstantHeal(int hps)
getMinPulseHeal
public int getMinPulseHeal()
setMinPulseHeal
public void setMinPulseHeal(int hps)
getMaxPulseHeal
public int getMaxPulseHeal()
setMaxPulseHeal
public void setMaxPulseHeal(int hps)
getHealProperty
public java.lang.String getHealProperty()
setHealProperty
public void setHealProperty(java.lang.String property)