Atavism Version 2018.1AGIS API

Package atavism.agis.objects

Class Summary
AbstractDeathListener  
Achievement Defines what is required to and what is rewarded for completing an achievement.
AgisAttachSocket  
AgisBasicQuest  
AgisBasicQuest.CategoryKillGoal  
AgisBasicQuest.CollectionGoal  
AgisBasicQuest.KillGoal  
AgisBasicQuest.TaskGoal  
AgisEquipInfo stores information about how to handle equipping.
AgisEquipSlot  
AgisGroup  
AgisGroupMember  
AgisItem  
AgisMob  
AgisObject Not even sure what the purpose of this class is.
AgisPermissionCallback  
AgisPermissionFactory  
AgisQuest  
AgisStat  
AgisStatDef  
ArenaAbilities A class for handling Arena Abilities.
ArenaFlag  
ArenaFlagPlatform  
ArenaGridBlock The purpose of this class is to ensure only 1 object is in a square of the arena.
ArenaMember  
ArenaObject  
ArenaQueue The ArenaQueue class keeps track of players queued for a certain arena type.
ArenaStats Keeps track of a players stats in the arena.
ArenaTeam  
ArenaTemplate The ArenaTemplate class stores all the information needed about an arena type.
ArenaWeapon  
ArenaWeaponObject  
Bag a bag used to hold objects, either items or other bags
BaseStatDef  
BasicQuestState  
BasicQuestState.CategoryKillGoalStatus  
BasicQuestState.CollectionGoalStatus  
BasicQuestState.KillGoalStatus  
BasicQuestState.TaskGoalStatus  
BehaviorTemplate  
BuildingGrid  
BuildObjectStage  
BuildObjectTemplate The BuildObjectTemplate class stores all the information needed about a building object.
CharacterTemplate  
Claim A claim is an area of the world that a user has control of and can perform actions (such as build, dig) and place objects in.
ClassAbilityObject This class is meant to be the generated object for the Player that holds the stats for skills/abilities that a player has.
CombatInfo Information related to the combat system.
CombatPet  
ContentCategory The ContentCategory class stores all the information about the content relating to a category.
CoordinatedEffect Use this class to configure and invoke coordinated effects scripts from the server.
CoordinatedEffectState  
CraftingComponent The information about a component used in a crafting recipe.
CraftingRecipe Contains all of the information needed to define a recipe for crafting an item.
CraftingTask Runs the task of crafting resulting in an item upon completion.
CreatureDisplay  
Currency Contains the template information for a currency.
DetourActor  
Dialogue Holds information about a Dialogue (conversation).
DomeMember  
Duel The Duel class handles a single duel between two teams.
DuelChallenge The Duel class handles a single duel between two teams.
Faction The Faction class contains information about how a faction reacts to players/npcs of other factions.
FactionStateInfo Information related to the combat system.
FishingResourceNode  
GenerateObjectProxyHook  
Graveyard Defines what is required to and what is rewarded for completing an achievement.
Guild The Guild class handles an instance of a guild.
HitLocation  
HitLocationTable  
HumanoidHitLocationTable  
InstanceNavMeshManager  
InteractiveObject An Interactive Object is an object players can interact with.
InventoryInfo Information related to the inventory system.
ItemWeight  
LevelingMap  
LootTable  
Mail  
MaxStatDef  
MerchantTable  
MobFactory  
NonCombatPet  
NpcDisplay  
PatrolPoint  
Pet  
PlayerFactionData The FactionData class contains information about how a faction reacts to players/npcs of other factions.
ProfessionObject  
QuestState  
QuestStateInfo Information related to the combat system.
ResistanceStatDef  
ResourceGrid  
ResourceNode A ResourceNode is an object players can gather items from.
ResourceNodeGroup A ResourceNode is an object players can gather items from.
SkillData  
SkillInfo The SkillInfo class stores information about the skills a player has and provides functions for learning skills, along with increasing and decreasing skill levels.
SkillTemplate The SkillTemplate class stores all the information needed about a skill.
SmooSkin  
SocialInfo Information related to the inventory system.
SpawnGenerator  
SpecificArenaStats  
SurvivalArena The Arena class handles an arena instance.
TamedPet  
TargetInfo Stores information about a target for a player/mob.
Terravol  
VitalityStatDef  
VolumetricRegion A ResourceNode is an object players can gather items from.
Voxeland  
WorldObject  
 

Enum Summary
AgisStates used in agisobjects . setState
 



Copyright © 2018 Dragonsan Studios Sp. z o.o.