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| Atavism Version 2018.1 | AGIS API | ||||||||
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| Class Summary | |
|---|---|
| AbstractDeathListener | |
| Achievement | Defines what is required to and what is rewarded for completing an achievement. |
| AgisAttachSocket | |
| AgisBasicQuest | |
| AgisBasicQuest.CategoryKillGoal | |
| AgisBasicQuest.CollectionGoal | |
| AgisBasicQuest.KillGoal | |
| AgisBasicQuest.TaskGoal | |
| AgisEquipInfo | stores information about how to handle equipping. |
| AgisEquipSlot | |
| AgisGroup | |
| AgisGroupMember | |
| AgisItem | |
| AgisMob | |
| AgisObject | Not even sure what the purpose of this class is. |
| AgisPermissionCallback | |
| AgisPermissionFactory | |
| AgisQuest | |
| AgisStat | |
| AgisStatDef | |
| ArenaAbilities | A class for handling Arena Abilities. |
| ArenaFlag | |
| ArenaFlagPlatform | |
| ArenaGridBlock | The purpose of this class is to ensure only 1 object is in a square of the arena. |
| ArenaMember | |
| ArenaObject | |
| ArenaQueue | The ArenaQueue class keeps track of players queued for a certain arena type. |
| ArenaStats | Keeps track of a players stats in the arena. |
| ArenaTeam | |
| ArenaTemplate | The ArenaTemplate class stores all the information needed about an arena type. |
| ArenaWeapon | |
| ArenaWeaponObject | |
| Bag | a bag used to hold objects, either items or other bags |
| BaseStatDef | |
| BasicQuestState | |
| BasicQuestState.CategoryKillGoalStatus | |
| BasicQuestState.CollectionGoalStatus | |
| BasicQuestState.KillGoalStatus | |
| BasicQuestState.TaskGoalStatus | |
| BehaviorTemplate | |
| BuildingGrid | |
| BuildObjectStage | |
| BuildObjectTemplate | The BuildObjectTemplate class stores all the information needed about a building object. |
| CharacterTemplate | |
| Claim | A claim is an area of the world that a user has control of and can perform actions (such as build, dig) and place objects in. |
| ClassAbilityObject | This class is meant to be the generated object for the Player that holds the stats for skills/abilities that a player has. |
| CombatInfo | Information related to the combat system. |
| CombatPet | |
| ContentCategory | The ContentCategory class stores all the information about the content relating to a category. |
| CoordinatedEffect | Use this class to configure and invoke coordinated effects scripts from the server. |
| CoordinatedEffectState | |
| CraftingComponent | The information about a component used in a crafting recipe. |
| CraftingRecipe | Contains all of the information needed to define a recipe for crafting an item. |
| CraftingTask | Runs the task of crafting resulting in an item upon completion. |
| CreatureDisplay | |
| Currency | Contains the template information for a currency. |
| DetourActor | |
| Dialogue | Holds information about a Dialogue (conversation). |
| DomeMember | |
| Duel | The Duel class handles a single duel between two teams. |
| DuelChallenge | The Duel class handles a single duel between two teams. |
| Faction | The Faction class contains information about how a faction reacts to players/npcs of other factions. |
| FactionStateInfo | Information related to the combat system. |
| FishingResourceNode | |
| GenerateObjectProxyHook | |
| Graveyard | Defines what is required to and what is rewarded for completing an achievement. |
| Guild | The Guild class handles an instance of a guild. |
| HitLocation | |
| HitLocationTable | |
| HumanoidHitLocationTable | |
| InstanceNavMeshManager | |
| InteractiveObject | An Interactive Object is an object players can interact with. |
| InventoryInfo | Information related to the inventory system. |
| ItemWeight | |
| LevelingMap | |
| LootTable | |
| MaxStatDef | |
| MerchantTable | |
| MobFactory | |
| NonCombatPet | |
| NpcDisplay | |
| PatrolPoint | |
| Pet | |
| PlayerFactionData | The FactionData class contains information about how a faction reacts to players/npcs of other factions. |
| ProfessionObject | |
| QuestState | |
| QuestStateInfo | Information related to the combat system. |
| ResistanceStatDef | |
| ResourceGrid | |
| ResourceNode | A ResourceNode is an object players can gather items from. |
| ResourceNodeGroup | A ResourceNode is an object players can gather items from. |
| SkillData | |
| SkillInfo | The SkillInfo class stores information about the skills a player has and provides functions for learning skills, along with increasing and decreasing skill levels. |
| SkillTemplate | The SkillTemplate class stores all the information needed about a skill. |
| SmooSkin | |
| SocialInfo | Information related to the inventory system. |
| SpawnGenerator | |
| SpecificArenaStats | |
| SurvivalArena | The Arena class handles an arena instance. |
| TamedPet | |
| TargetInfo | Stores information about a target for a player/mob. |
| Terravol | |
| VitalityStatDef | |
| VolumetricRegion | A ResourceNode is an object players can gather items from. |
| Voxeland | |
| WorldObject | |
| Enum Summary | |
|---|---|
| AgisStates | used in agisobjects . setState |
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