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Atavism Version 2018.1 | AGIS API | ||||||||
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Class Summary | |
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AbstractDeathListener | |
Achievement | Defines what is required to and what is rewarded for completing an achievement. |
AgisAttachSocket | |
AgisBasicQuest | |
AgisBasicQuest.CategoryKillGoal | |
AgisBasicQuest.CollectionGoal | |
AgisBasicQuest.KillGoal | |
AgisBasicQuest.TaskGoal | |
AgisEquipInfo | stores information about how to handle equipping. |
AgisEquipSlot | |
AgisGroup | |
AgisGroupMember | |
AgisItem | |
AgisMob | |
AgisObject | Not even sure what the purpose of this class is. |
AgisPermissionCallback | |
AgisPermissionFactory | |
AgisQuest | |
AgisStat | |
AgisStatDef | |
ArenaAbilities | A class for handling Arena Abilities. |
ArenaFlag | |
ArenaFlagPlatform | |
ArenaGridBlock | The purpose of this class is to ensure only 1 object is in a square of the arena. |
ArenaMember | |
ArenaObject | |
ArenaQueue | The ArenaQueue class keeps track of players queued for a certain arena type. |
ArenaStats | Keeps track of a players stats in the arena. |
ArenaTeam | |
ArenaTemplate | The ArenaTemplate class stores all the information needed about an arena type. |
ArenaWeapon | |
ArenaWeaponObject | |
Bag | a bag used to hold objects, either items or other bags |
BaseStatDef | |
BasicQuestState | |
BasicQuestState.CategoryKillGoalStatus | |
BasicQuestState.CollectionGoalStatus | |
BasicQuestState.KillGoalStatus | |
BasicQuestState.TaskGoalStatus | |
BehaviorTemplate | |
BuildingGrid | |
BuildObjectStage | |
BuildObjectTemplate | The BuildObjectTemplate class stores all the information needed about a building object. |
CharacterTemplate | |
Claim | A claim is an area of the world that a user has control of and can perform actions (such as build, dig) and place objects in. |
ClassAbilityObject | This class is meant to be the generated object for the Player that holds the stats for skills/abilities that a player has. |
CombatInfo | Information related to the combat system. |
CombatPet | |
ContentCategory | The ContentCategory class stores all the information about the content relating to a category. |
CoordinatedEffect | Use this class to configure and invoke coordinated effects scripts from the server. |
CoordinatedEffectState | |
CraftingComponent | The information about a component used in a crafting recipe. |
CraftingRecipe | Contains all of the information needed to define a recipe for crafting an item. |
CraftingTask | Runs the task of crafting resulting in an item upon completion. |
CreatureDisplay | |
Currency | Contains the template information for a currency. |
DetourActor | |
Dialogue | Holds information about a Dialogue (conversation). |
DomeMember | |
Duel | The Duel class handles a single duel between two teams. |
DuelChallenge | The Duel class handles a single duel between two teams. |
Faction | The Faction class contains information about how a faction reacts to players/npcs of other factions. |
FactionStateInfo | Information related to the combat system. |
FishingResourceNode | |
GenerateObjectProxyHook | |
Graveyard | Defines what is required to and what is rewarded for completing an achievement. |
Guild | The Guild class handles an instance of a guild. |
HitLocation | |
HitLocationTable | |
HumanoidHitLocationTable | |
InstanceNavMeshManager | |
InteractiveObject | An Interactive Object is an object players can interact with. |
InventoryInfo | Information related to the inventory system. |
ItemWeight | |
LevelingMap | |
LootTable | |
MaxStatDef | |
MerchantTable | |
MobFactory | |
NonCombatPet | |
NpcDisplay | |
PatrolPoint | |
Pet | |
PlayerFactionData | The FactionData class contains information about how a faction reacts to players/npcs of other factions. |
ProfessionObject | |
QuestState | |
QuestStateInfo | Information related to the combat system. |
ResistanceStatDef | |
ResourceGrid | |
ResourceNode | A ResourceNode is an object players can gather items from. |
ResourceNodeGroup | A ResourceNode is an object players can gather items from. |
SkillData | |
SkillInfo | The SkillInfo class stores information about the skills a player has and provides functions for learning skills, along with increasing and decreasing skill levels. |
SkillTemplate | The SkillTemplate class stores all the information needed about a skill. |
SmooSkin | |
SocialInfo | Information related to the inventory system. |
SpawnGenerator | |
SpecificArenaStats | |
SurvivalArena | The Arena class handles an arena instance. |
TamedPet | |
TargetInfo | Stores information about a target for a player/mob. |
Terravol | |
VitalityStatDef | |
VolumetricRegion | A ResourceNode is an object players can gather items from. |
Voxeland | |
WorldObject |
Enum Summary | |
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AgisStates | used in agisobjects . setState |
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Copyright © 2018 Dragonsan Studios Sp. z o.o. |
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