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Atavism Version 2018.1 | AGIS API | ||||||||
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Class Summary | |
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AbilityActivateEvent | |
AbilityInfoEvent | |
AbilityProgressEvent | |
AbilityStatusEvent | |
AbilityStatusMessage | |
AbilityUpdateEvent | Don't think this class is ever used. |
AgisDamageEvent | |
AgisEquipResponseEvent | |
AgisEvent | |
AgisModelInfoEvent | send out what meshes to draw for the given object it is a full update, so if you unequip a rigged attachment, a full update is sent out |
AgisStateEvent | |
AgisUnequipEvent | |
AgisUnequipResponseEvent | |
CombatEvent | |
ConcludeQuest | the client is turning in a quest |
CooldownEvent | |
DropResponseEvent | object is dropping the a diff obj from its inventory |
EquipEvent | mob is equiping obj |
NewQuestStateEvent | the mobserver made a new quest state, probably a user accepted a quest. |
QuestAvailableEvent | |
QuestCompleted | this message means that a player has just completed a quest currently generated by the quest state object |
QuestInfo | |
QuestInfo.Reward | |
QuestLogInfo | |
QuestResponse | the client is responding to a quest, saying it will accept or decline |
QuestStateInfo | |
RemoveQuestResponse | |
RequestQuestInfo | the client is asking for what quests this questnpc has for the user see serverrequestinfo for what the world server sends to the mobserver to find out |
StatusUpdateEvent | we actually copy the attributes into the event (instead of just storing the obj ref) because when the event goes over the wire, the other server/client wont have the correct values unless its part of the event |
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Copyright © 2018 Dragonsan Studios Sp. z o.o. |
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