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| Atavism Version 2018.1 | AGIS API | ||||||||
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| Class Summary | |
|---|---|
| AbilityActivateEvent | |
| AbilityInfoEvent | |
| AbilityProgressEvent | |
| AbilityStatusEvent | |
| AbilityStatusMessage | |
| AbilityUpdateEvent | Don't think this class is ever used. |
| AgisDamageEvent | |
| AgisEquipResponseEvent | |
| AgisEvent | |
| AgisModelInfoEvent | send out what meshes to draw for the given object it is a full update, so if you unequip a rigged attachment, a full update is sent out |
| AgisStateEvent | |
| AgisUnequipEvent | |
| AgisUnequipResponseEvent | |
| CombatEvent | |
| ConcludeQuest | the client is turning in a quest |
| CooldownEvent | |
| DropResponseEvent | object is dropping the a diff obj from its inventory |
| EquipEvent | mob is equiping obj |
| NewQuestStateEvent | the mobserver made a new quest state, probably a user accepted a quest. |
| QuestAvailableEvent | |
| QuestCompleted | this message means that a player has just completed a quest currently generated by the quest state object |
| QuestInfo | |
| QuestInfo.Reward | |
| QuestLogInfo | |
| QuestResponse | the client is responding to a quest, saying it will accept or decline |
| QuestStateInfo | |
| RemoveQuestResponse | |
| RequestQuestInfo | the client is asking for what quests this questnpc has for the user see serverrequestinfo for what the world server sends to the mobserver to find out |
| StatusUpdateEvent | we actually copy the attributes into the event (instead of just storing the obj ref) because when the event goes over the wire, the other server/client wont have the correct values unless its part of the event |
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Copyright © 2018 Dragonsan Studios Sp. z o.o. |
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